7 DAYS AND COUNTING, What's new?


I'm bringing you what's all new and what's left a week before release The Gray Man, a point&click adventure about being a serial killer.

Greetings!

I would like to point out that in a week I would be moving into the last phase of development, with the release of the full version! It's been a very long journey and I'm actually trying to deliver the build in the most stable version I can provide! The pile of multiple tests of the whole game and bug fixing has completely emptied my spirit. Development started six years ago and with many breaks we are nearing the final stages. I'd love to have you with me!

So I'm bringing another little teaser here:


What's new three weeks after the last article?

  • Remaster of the original graphics.
  • Clearer images and a unified visual style.
  • Optional black solid in UI (intentionally hiding part of the screen)
  • More visual cues in environments.
  • Easiest difficulty is really friendly.
  • Bigger differences between three difficulties.
  • First two chapters of the game slightly redone (and sped up).
  • Fixed numerous bugs in the in-game menus and gameplay. No need to name...
  • Over 12 new cheats and more to come.
  • New demo of the first chapter of the game.
  • Author's soul already doomed.

gray gif 1 2

What still needs to be finished?

  • Alternate paths and interactions. However, I'm considering leaving this area after the game is released...
  • Steam Achievements.
  • Final Test. I honestly only played the whole game once :D

You might ask why cheats or any mods? Well I guess I'm crazy, so if you click and rotate different symbols in some order, you can trigger different surprises. All the text in the game will go crazy, the whole menu will go crazy, different sounds will play... bananas, cats, sitcom laughs. Everything! Hmm is this even a serious serial killer game? I don't know anymore.

gray gif 4 2

So there is really little left to do and I think I will get it all done by the September 27 deadline! I understand that an artsy, experimental game from an indie developer on a one-man team is a title that deserves to sell for at least $1 000, but don't worry. I think the price tag will be acceptable. Well wish me luck and I hope to delight you with a very unusual gaming experience that is unparalleled in the point&click adventure genre.

Thank you for your attention, and may you kill merrily!


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