1.02 Mental Update
The Gray Man » Devlog
Hello! I'm bringing you a big new update that makes adjustments throughout the game based on feedback and self-testing, including critical fixes in the last part of the game and a lightened difficulty. I'm also bringing new Steam achievements, secret cheats waiting to be discovered, new house interactions, and lots of other little life quality changes.
Main Madness
- "Last Checkpoint" has undergone a thorough review and check. In a couple of cases, it was not possible to properly return to previous parts of the game. Fixed.
- Clickteam Fusion probably has a problem with the Steamworks object cooperation, which sometimes fails to save the necessary data for the game progress. Beta fixed.
- When a player is obsessed with the inner voice in an endless loop, sometimes after a long time it becomes impossible to leave it at all. Fixed.
- The player's inner voice in an endless loop is longer and more variable. With new takes, breaks etc. Added new interaction to different parts of the house. Will be adding more in future updates.
- The key to the chest in the attic will not disappear when unlocked. Fixed.
- At the end of the second act, if the player abruptly quits the game, the game will save incorrectly and lose tens of minutes. Fixed.
- Movement transition between Act 1 and Act 2 in Subconscious Cities is 25% faster. With transitions turned off in game settings, up to 50%.
- End of Act 3 - Persecution. Background is brighter and transitions between movements faster.
- The shotgun sequence in Act 4 is much easier for Gamepad and Regular Difficulty.
- The bloodlust effect is reduced in Act 4 (the effect of the Whisperer's influence). It was activated, though there was no reason for it. Fixed.
- The entire bossfight is easier in certain parameters for Regular Difficulty. If the player was groping, now there is no need!
- Act 5 - Bossfight Phase 2, right click on the mouse button and the player is taken to the Gameplay Showreel. Fixed. Stupid bug.
- Unlikely bug after bossfight appears in game data. The player can reach the end of the game without it being the right way to do so. Fixed.
- Towards the end of the game, a "Steamworks object" warning could appear, which was annoying. Fixed.
- For the final cutscene of the game, the movement/black screen could stutter and there was nothing to do but turn the game off. Fixed.
Menu, Other
- Screen shakes for a dramatic experience are less intense in the game. Well getting a seizure while playing is not a good gaming experience I suppose.
- Added a new option to the menu - Transitions OFF/ON. Ability to have no transitions into and out of darkness in the main game area, and in the Subconscious.
- Added 7 new Steam achievements, related to fighting with yourself in the last chapter of the game.
- Game Difficulty option - individual difficulty levels are slightly overwritten.
- The text in Gore mode is somewhere more clear.
- The information skull in the menu also contains a tooltip for Level Select in the game settings. New secret cheats added to Extras.
Thank you very much for all the insights! With each update, the game becomes the masterpiece I wanted to present at release. If you find any bugs or have any comments or anything, feel free to contact me here in the discussions or other social platforms. Since then, ahoj!
Files
The Gray Man Game Access.exe 267 MB
Nov 07, 2023
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The Gray Man
Point&click horror adventure game about the struggle of being serial killer.
Status | In development |
Author | Richard Haraším |
Genre | Adventure |
Tags | 2D, Dark, Horror, Indie, killer, Pixel Art, Point & Click, Psychological Horror, Surreal |
More posts
- RELEASE DAY (ehm two weeks ago)Oct 12, 2023
- 7 DAYS AND COUNTING, What's new?Sep 20, 2023
- The Gray Man Releasing on September 27Aug 31, 2023
- Releasing the serial killer madness in September!Jul 12, 2023
- The Gray Man - Features IntroductionMar 19, 2023
- Steam Next Fest // fresh demoFeb 10, 2023
- MOVING TO STEAMNov 14, 2022
- Well, it's comingSep 12, 2022
- IT'S ALIVE! (the page)Jun 08, 2022
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